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Clarifying those steps is the precise purpose of this guide, and players that read on should have no trouble evolving their weapons in Vampire Survivors. To perform these evolutions, fans must take several steps, some of which may not be immediately obvious. You can end it on either LP or ES Demon Cradle depending on how much meter you want to spend.Vampire Survivors' evolution mechanic allows players to power up many of the weapons that are featured in the game. A bit inconsistent on the thin characters, should probably make a list on who it works best on. ~~ red/~~ white A way to boost your damage from an ES Bat Drill even if you've scaled everything down to nothing. Even if the Bat Drill does so many hits that the damage scaling makes everything do the same damage, the meter gain from this is noticeably bigger. It can be somewhat inconsistent at times though. ~~ red/~~ white This will actually work on a few characters, mostly the ones listed in up above that his strongest ground chain will work on. The drill needs to land deep in this scenario. If Bat Drill hits a fewer amount of times, say if you land it on a crouching opponent, or if it hits one of the characters with a lower defense rating, mix in the Close 5.MK because it does give a bit of a damage boost in that case. Just do the 2MK variation of the combo in this case. What I would recommend in that case, is still doing a combo with stronger attacks just for the extra meter gain from those bigger attacks. The variable in the how many hits it takes before it all starts evening out has to do with the characters defense rating. Comboing from ES Bat Drill is a bit interesting in that as soon as you hit about 7~9 hits, whatever follow up hits you do afterwards do the same amount of damage due to scaling. ~~ red/~~ white Can't give specific damage for this combo since it highly depends on how many times ES Bat Drill hits.
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It's not something thats at all necessary and only an extreme optimization of gameplay.
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Still provides a nice damage boost from a normal combo.
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Useful when at a distance or after 2-hit jump in.Ģ8 red/46 white (ES Pursuit: 29r/55w) Optimized close range ground combo for a bit of extra damage. Need to be pretty close to connect all the hits.ġ8 red/34 white (Pursuit: 18r/39w)(ES Pursuit: 20r/45w) A long range ground chain. Terminology - = next move is a chain > = next move is a link xx = next move is a special or EX cancel Basic Chain CombosĢ3 red/43 white (Pursuit: 23r/47w)(ES Pursuit: 24r/52w) Demitri's standard close range ground chain.
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