luvasfen.blogg.se

Vampire survivors combos
Vampire survivors combos








vampire survivors combos

Clarifying those steps is the precise purpose of this guide, and players that read on should have no trouble evolving their weapons in Vampire Survivors. To perform these evolutions, fans must take several steps, some of which may not be immediately obvious. You can end it on either LP or ES Demon Cradle depending on how much meter you want to spend.Vampire Survivors' evolution mechanic allows players to power up many of the weapons that are featured in the game. A bit inconsistent on the thin characters, should probably make a list on who it works best on. ~~ red/~~ white A way to boost your damage from an ES Bat Drill even if you've scaled everything down to nothing. Even if the Bat Drill does so many hits that the damage scaling makes everything do the same damage, the meter gain from this is noticeably bigger. It can be somewhat inconsistent at times though. ~~ red/~~ white This will actually work on a few characters, mostly the ones listed in up above that his strongest ground chain will work on. The drill needs to land deep in this scenario. If Bat Drill hits a fewer amount of times, say if you land it on a crouching opponent, or if it hits one of the characters with a lower defense rating, mix in the Close 5.MK because it does give a bit of a damage boost in that case. Just do the 2MK variation of the combo in this case. What I would recommend in that case, is still doing a combo with stronger attacks just for the extra meter gain from those bigger attacks. The variable in the how many hits it takes before it all starts evening out has to do with the characters defense rating. Comboing from ES Bat Drill is a bit interesting in that as soon as you hit about 7~9 hits, whatever follow up hits you do afterwards do the same amount of damage due to scaling. ~~ red/~~ white Can't give specific damage for this combo since it highly depends on how many times ES Bat Drill hits.

  • ES Bat Drill - 2MP - c.5MK(or)2MK - 2HK.
  • Standing: Bulleta( can't from a cross up) Lei-Lei Gallon( works from frontal jump) Q-Bee Crouching: Anakaris Bulleta Felicia Gallon Lei-Lei Lilith Morrigan Q-Bee( substitute 2.MP) Victor Zabel Below is a list on which characters it hits while in which state. Most useful on characters it can hit both standing and crouching. Easiest way to land it is if you confirm your cross up j.MK is going to hit one of the characters it works on, or by option selecting into the chain from an MP throw attempt. This chain is character and state specific, as in some characters it will only work on if they are crouching.

    vampire survivors combos

    It's not something thats at all necessary and only an extreme optimization of gameplay.

  • j.MK(crossup) - c.5MP - c.5MK - 2HP - 2HKĤ0 red/63 white (ES Pursuit: 41r/72w) Demitri's strongest ground chain.
  • vampire survivors combos

    Still provides a nice damage boost from a normal combo.

  • j.MP > j.HP > c.5MK xx 236PP > 66~623HPĥ2 red/78 white Same as the above combo but you save a meter but comboing into a HP Demon Cradle instead.
  • Seeing this land in actual play is very uncommon, but when it does it removes a gigantic chunk of life. Costs 2 bars of meter, 3 if you're feeling like adding on the ES Pursuit for the extra layer of fancy.
  • j.MP > j.HP > c.5MK xx 236PP > 66~623PPĦ3 red/94 white (ES Pursuit: 64r/100w) Massive damage if you're able to land this from a deep jump-in attack.
  • This will work from any distance besides the absolute max range of your jump-in. The j.MP > j.HP air chain only hits standing characters, besides crouching Bishamon and Victor.ģ4 red/57 white Mid range jump-in combo from a 2-hit air chain.ģ2 red/54 white Long range jump-in combo from a 2-hit air chain. When jumping in from slightly further away omit the 2MK from this combo.Ĥ2 red/66 white Optimized deep jump-in combo with a 2-hit air chain. Jump-In CombosĢ9 red/50 white Standard jump-in combo, needs to be a bit deep and also works off of a cross up. Must start from point blank.ġ6 red/29 white (ES Pursuit: 18r/40w) This by itself is a pretty important chain, as you can chain into 2HK from further away than any of Demitri's other normals such as 2MK.

    vampire survivors combos

    Useful when at a distance or after 2-hit jump in.Ģ8 red/46 white (ES Pursuit: 29r/55w) Optimized close range ground combo for a bit of extra damage. Need to be pretty close to connect all the hits.ġ8 red/34 white (Pursuit: 18r/39w)(ES Pursuit: 20r/45w) A long range ground chain. Terminology - = next move is a chain > = next move is a link xx = next move is a special or EX cancel Basic Chain CombosĢ3 red/43 white (Pursuit: 23r/47w)(ES Pursuit: 24r/52w) Demitri's standard close range ground chain.










    Vampire survivors combos