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Find a space that you can securely clear out and clear it out fast, from there you have a lull in action to move onto the next group of enemies that pick a fight with you. Strategy wise, just learn to recognize potential safety bubbles. Mostly comes down to preference, but things such as Bloodlust, Trigger Fingers, and Strong Spirit tend to be unanimously more useful overall. Mutations are dependent on how you're doing and what sort of build you're going for. A fast-firing suppression weapon works well with a slow-firing damage monster, at least until you get good enough to make any weapon combo work in your favor. Weapons work best when they compliment one another. What's even more insulting is that the game does the elite roll when the portal is first created so that the correct siren plays and the animation takes the right amount of time. I can only fathom that this is because the Grunt-restriction only checks whether Lil Hunter is grounded when the animation is ended and not whether Lil Hunter is alive.or just determine the IDPD portal contents when they are first created like any competent programmer would do. However, there seems to be another quirk that lets him spawn in Inspectors and Shielders while he's still alive.
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IDPD portals don't determine their contents until the animation is ended, so it's very possible for Lil Hunter to die during that animation and the IDPD roll isn't made until Lil Hunter is technically already dead.
NUCLEAR THRONE LAST WISH CODE
The caveat is that his code is trite and doesn't even work. No, JW specifically put in code that restricts Lil Hunter to spawn only Grunts in his Loop 0 fight.
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